Experiential Space Design for an Immersive Audiovisual Installation.

 

‘to buy or not to buy’ is an experience design project with a goal to promote and induce mindfulness in consumption and buying behaviour. This project started with an experimental research paper exploring how might we induce mindfulness in consumption without being preachy as well as empower consumers to understand and become mindful of their own consumption patterns. This research concluded on the note that a trigger needs to be planted in one’s mind to reflect on their consumption behaviour and then empower them to mindful about it on their own will.

‘to buy or not to buy’ is the design outcome of the identified problem of mindless and excessive consumption patterns. It is targeted towards the urban shoppers of the millennial generation. Studies show that this generation has comparitively more disposable income and as a result, gets more carried away into the chasm of consumerism.

 

The Introductory Note

The audience are expected to read this concept note put up on the door to the experiential space before walking into it, in order to set some context on what the experience is going to be about.

 
Copy of Concept board.png

Part I : The Audiovisual Experience

 

As soon as the audience walk into the room, they are encountered by a giant (10ft by16ft) wall, which resembles a cinema hall screen with a projection on it. This is the first part of the entire experience, which is watching a projected audiovisual clip in such an enclosed room. This clip portrays a series of conversations that happen in one’s mind when they go shopping. It reflects a tug of war like situation between mindfulness and mindless- ness in consumption decisions, when one is excited about buying something that attracts them. It is a type motion video with a contrasting visual language for mindfulness and mindlessness; the former being the overpowering, loud and the bold one and the latter being the subtle, calm and persistent one.

The sound element is portrayed as a third dimension of pushy influencers like the salesman and marketting crew. The clip ends with a question - “ to buy or not to buy: what will you do?” - which leaves the audience with a point of introspection.

Part II : The Takeaway Space

 

After the audience watch the audiovisual projection, another space lights up dramatically on the other side of the room, creating a sense of invitation for them to check it out. This space is designed to display all the takeaway collaterals of the experience. These collaterals are designed in the same design language of the experience and are free to take. The purpose of having this takeaway space is so that the experience feels wholesome, and the audience can take back something tangible as a memoir of the experience.

One of the essential part of the takeaway space is the display of shopping bags with a simple yet strong message printed on them. It portrays the mere excitement one feels by looking at consumer products on store-shelves that speak to our want based desires.

 

The Takeaways

 

1. Book - The takeaway book serves as a toolkit (workbook) that empowers the user to map their own consumption patterns and become a mindful consumer. It contains an introduction to consumption spectrums, activities to map one’s own consumption patterns related to clothes, personal care and accessories. as well as fun challenges to bring about a change in buying behavior. The book is uniquely crafted and produced in the form of a shopping bag with the brand language of the experience.

2. Wallet Cards - The wallet cards are an essential part of the takeaway package because they aid as a reminder to reflect about their buying decision when one opens their wallet to pay for it.

3. Bookmarks - The bookmarks are inspired from the form of price tags and serve two purposes. In addition to being bookmarks, they let the person record their thoughts from the experience, by writing on it.

 

Krutika’s Graduation Project for B.A. (Honours) in Communication Design

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Mentors: Madhu Amodia, Shweta Minocha & Rita Ashara

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Awards:

  1. Pearl Academy Mumbai Portfolio Showcase 2019 - Most Outstanding Project

  2. Pearl Academy, Mumbai - Communication Design Academic Excellence Award 2015-2019

  3. Pune Design Festival, Battle Of Projects 2020 - Winner of ‘Experiential Space Design’ category

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